Valor M. PhillipsThe Celestial Warrior
Age: 25
Strength: 15
Dexterity: 15
Constitution: 15
Intelligence: 15
Wisdom: 15
Charisma: 15
Powers:
Mimic
The second version of the Celestial Knights actually takes place years into the future. In the real world, years of separation, infighting, family affairs and loss of spirituality have destroyed the cohesion of the group that became the Celestial Knights. This storyline was written as a warning beacon to that ends.
Will has since left for grad school, and has been replaced by Matt Draper (Big Daddy). He along with Rodney, and John wake up in the year 2024 after somehow being cryogenically frozen for many years. They are immediately attacked by villains who exhibit superpowers although the Knights have none of their own at this time. They are rescued by Valor, who has aged and grown through the years and bears a striking resemblance to his father, Brad, whom they do mistake him for.
The three soon discover that the world is very different than the one of 2001. Though the cloning process, fallen spirits were able to take a mortal body and the absence of the veil left them with innate knowledge and ability beyond normal man. Latter-Day Saints, who were more aware of their divine nature than others, soon learned that they could ‘tap into it’ through the priesthood to harness their own ‘supernatural’ abilities.
However, in (or because of) the Knights’ absence, Brad fell away from the Church and was deceived by the Adversary into creating clones of the Celestial Knights who soon turned him into becoming Infernal Warrior and they, his Infernal Knights.
Valor’s powers are much like his fathers. He can mimic the powers of evil and turn it against them. Along with this, he wields the Sword of Laban and bears the breastplate of the Urim and Thummin. As a child, Valor was protected by Styx, whose power remained unchanged from the original as his musical talent is part of his divine nature.
John T. LeschornC.H.I.P
Age: 24
Strength: 14
Dexterity: 14
Constitution: 14
Intelligence: 15
Wisdom: 15
Charisma:
Powers:
Bio-Link: This is John’s sole power but it is what makes him compatible with his cybernetic body.
After awaking in the year 2024, John’s body was completely decayed from the cryogenic freezing process. After meeting The Prophet and having his divine nature revealed to him, the Church outfitted him with a cybernetic body, as the price of losing him was far greater than the destruction of his body (temple). It is also here that we see the name Chip convert to C.H.I.P. John’s cybernetic body gives him near limitless options and tools at his disposal.
John is the most devastated after learning of Brad’s fate. It is he that begins the mending process within the Knights.
During the final battle, John pits himself against The Dark Myst, Rodney’s evil self. His enhanced sight helps him well in the battle as it allows him to see The Dark Myst in his gaseous state. However, it does not help him when The Dark Myst enters his armor and corrodes his wiring.

Matthew R. Draper
Big Daddy
Age: 30
Strength: 16
Dexterity: 10
Constitution: 16
Intelligence: 15
Wisdom: 15
Charisma: 12
Powers:
Density Control: Matt can control his own density, making himself much heavier.
Growth: Matt has the ability to make himself much larger.
The least developed character of the Celestial Knights. Matt was added more out of acquaintanceship than actual group dynamic. It was also needed to replace Will’s character, Styx, as he was starting graduate school in this time period.
In the final battle, Big Daddy pairs off against P.A.I.N., C.H.I.P’s evil counterpart. Unfortunately, size and density were no match for the armament this completely robotic foe could dish out.

Rodney L. Hendricks II
The Iron Rod
Age: 24
Strength: 20
Agility: 10
Constitution: 20
Intelligence: 15
Wisdom: 12
Charisma: 10
Powers:
Alternate Form: Rodney can transform his body into iron, which also gives him super-strength and protection. This power can remain active even if he is knocked unconscious.
After awakening in the year 2024, Rodney has his powers unlocked by The Prophet after journeying to the Hidden Temple with Valor and the rest of the Celestial Knights. It is here that Rodney learns of the fate that has befallen Brad and vows to revert him to his true nature.
When The Celestial Knights face the Infernal Knights it is Rodney who realizes that they can not fight their own counterparts, and faces off against Ogre, Matt’s evil facet. It is too late for the other Knights who soon fall. It is Rodney’s last stand, backed into a corner protecting his friends, that causes Brad to realize who his true friends are. In his pause, he is struck down by Valor, who is unaware of the situation.
As the two Celestials battle the Infernals, the Adversary arrives, now being able to take form in a cloned body of Brad’s. As hope seems lost for the Celestial’s, Rodney’s vow is realized as the translated body of Brad arises as Dominion.
Bradley J. PhillipsDominion
Age: ??, apx. 46 at time of death
Strength: 25
Dexterity: 25
Constitution: 25
Intelligence: 25
Wisdom: 25
Charisma: 25
Powers:
Power Suppression: Dominion can suppress the powers of most evil foe.
Absorption: Dominion can absorb nearly all forms of attack.
Dimensional Travel: Dominion’s main form of movement.
Flight: Dominion can move through the air.
The translated form of The Celestial Warrior. This is Brad’s true nature and his power thus reflect that. Instead of being able to mimic an enemies powers he can completely suppress them. In minor enemies, this power will completely destroy them.
After his arrival at the pitched battle, Dominion defeats the Infernal Knights and battles the Adversary to his escape.
At this point, Dominion takes the reigns as the leader of the Celestial Knights, who now comprise: Dominion (Brad), The Celestial Warrior (Valor) Big Daddy (Matt), The Iron Rod (Rodney) and C.H.I.P (John).
Together, The Celestial Knights continue to battle the Adversary and continuously foil his plans.
3 comments:
heh.. where'd you get the graphics? They look straight out of second life...
not that I would uhh.. know..
Can you do that kind of stuff on there? Actually it from a game titled, appropriately, City of Heroes.
fortunately and unfortunately, you can do anything and everything in second life.. as long as you can create the objects and scripts to do it.
There's really not much point to it unless you go in and devise a point. So you can find everything from virtual games to a space museum (which is rather cool), to virtual brothels and gambling (where the men are men, and the women are hairier men)
A couple of jobs back I had some virtual meetings in Second Life with some IBM'ers so some coworkers and I had to spend some time getting to know it.
The best description I can give is that it is like an endless virtual Burning Man. (and if you don't know Burning Man.. well that's another post altogether)
We always thought it would be cool to design a club, wait for it to build popularity, and then when the DJ spun up some Great White we would trigger a script to burn the place down.
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